Interaction date
Activity type
Pilot: 1 on 1
- Kickoff Introductions
- Problem focus (Table C1 overview)
- Sticking with development of virtual programming for now. Other problems will be addresses as it goes.
- Current curriculum was developed to be delivered in-person, but not over virtual sessions.
- Providing high-energy, high-quality, high-fidelity, fun, engaging, virtual learning (sessions)
- Want to address high fidelity and engagement the most it seems
- Data Sources
- Did have a form but was used in-person only, want to adapt it to virtual
- Developing a new form where kids can provide feedback
- Curriculum
- Use Promoting Health Among Teens! Abstinence program
- Engagement tools
- Kahoot, Jeopardy
- Anything effective?
- Incentives
- Raffles, gift cards, giveaways
- Incentives
- Action Items
- Creating/developing forms to measure variables they want to investigate
- Forms for kids, facilitators/staff
- Conducting empathy interviews on target population
- Creating/developing forms to measure variables they want to investigate
- Important points
- Zoom is the primary (and only) platform they can use.
- They must go by what the schools/institutions want. They have no control over what systems they can use to connect with students.
Grantee(s)
Ambassadors for Christ
Staff
Azaliah Israel (PS)
Rob Nutt